This is the complete list of members for MoveSpline, including all inherited members.
| ClearScene() | VUndoCommand | signal |
| DecrementReferences(const QVector< quint32 > &nodes) const | VUndoCommand | protected |
| DecrementReferences(const QVector< CustomSARecord > &nodes) const | VUndoCommand | protected |
| DecrementReferences(const QVector< VPieceNode > &nodes) const | VUndoCommand | protected |
| Do(const VSpline &spl) | MoveSpline | private |
| doc | VUndoCommand | protected |
| getDestinationObject(quint32 idTool, quint32 idPoint) const | VUndoCommand | protected |
| getNewSpline() const | MoveSpline | inline |
| getSplineId() const | MoveSpline | inline |
| id() const Q_DECL_OVERRIDE | MoveSpline | virtual |
| IncrementReferences(const QVector< quint32 > &nodes) const | VUndoCommand | protected |
| IncrementReferences(const QVector< CustomSARecord > &nodes) const | VUndoCommand | protected |
| IncrementReferences(const QVector< VPieceNode > &nodes) const | VUndoCommand | protected |
| mergeWith(const QUndoCommand *command) Q_DECL_OVERRIDE | MoveSpline | virtual |
| MoveSpline(VAbstractPattern *doc, const VSpline *oldSpl, const VSpline &newSpl, const quint32 &id, QUndoCommand *parent=nullptr) | MoveSpline | |
| NeedFullParsing() | VUndoCommand | signal |
| NeedLiteParsing(const Document &parse) | VUndoCommand | signal |
| newSpline | MoveSpline | private |
| nodeId | VUndoCommand | protected |
| oldSpline | MoveSpline | private |
| redo() Q_DECL_OVERRIDE | MoveSpline | virtual |
| redoFlag | VUndoCommand | protected |
| RedoFullParsing() | VUndoCommand | protectedvirtual |
| scene | MoveSpline | private |
| undo() Q_DECL_OVERRIDE | MoveSpline | virtual |
| UndoDeleteAfterSibling(QDomNode &parentNode, const quint32 &siblingId) const | VUndoCommand | protected |
| VUndoCommand(const QDomElement &xml, VAbstractPattern *doc, QUndoCommand *parent=nullptr) | VUndoCommand | |
| xml | VUndoCommand | protected |
| ~MoveSpline() Q_DECL_OVERRIDE | MoveSpline | virtual |
| ~VUndoCommand()=default | VUndoCommand | virtual |