void SetPieceId(quint32 id)
Ui::AnchorPointDialog * ui
virtual void CheckState() Q_DECL_FINAL
CheckState enable, when all is correct, or disable, when something wrong, button ok.
virtual void SetPiecesList(const QVector< quint32 > &list) Q_DECL_OVERRIDE
virtual ~AnchorPointDialog()
virtual void ChosenObject(quint32 id, const SceneObject &type) Q_DECL_OVERRIDE
void SetPointId(quint32 id)
quint32 GetPointId() const
void EnbleShowMode(bool disable)
quint32 GetPieceId() const
virtual void ShowVisualization() Q_DECL_OVERRIDE
AnchorPointDialog(const VContainer *data, quint32 toolId, QWidget *parent=nullptr)
The VContainer class container of all variables.